Gloria Victis Adds Passive Abilities Skill Tree Update To Allow More Diverse Player Roles

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Black Eye Games has been hard at work on polishing the medieval MMORPG Gloria Victis in the past several months with changes to the game’s open-world PvP, new animations, controller compatibility/synchronization and more. First-person view was introduced along with new locations for players to fight over and siege each other for. A new duel arena was also added recently that allows players to practice combat near their nation’s capital city without having to risk all that they’ve worked for.

Now an extension to customizing one’s character has been added in the form of a huge passive abilities, trigger abilities and top tier passives update. Passives are expanded by investing progress points to unlock new skills. Trigger abilities are skills that initiate special moves when a specific requirement is met. For example, if a player successfully blocks with a shield 3 times in a row within 30 seconds, the shield’s resistance loss is reduced by 2% per level and additional 10% at level 10. This abilities update lets us see the first version of viable support trees that allow players to improve first aid skills.

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MapleStory 2 Download Will Be Available For Closed Beta On May 7th, 2nd Round Of Invites Released

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MapleStory 2‘s English global version will start its first closed beta next week on May 9th and Nexon has just sent out the 2nd wave of CBT invitations. Players chosen to participate in the closed beta testing phase will be able to download the game client on May 7, 2018. If you weren’t chosen, make sure you are registered on the MapleStory 2 site for a chance at the third and final round of invitations which will be released before the game client is available for download.

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SoulWorker Will Add New Fist Brawler Character Jin Seipatsu “Very Soon”

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The Germany-based publisher, Gameforge has just posted a 3 second teaser GIF on SoulWorker‘s Facebook page captioned with “Very Soon” and accompanied with the comment of “Jin?”. We can only assume that this means Jin Seipatsu, the lightning fist character will be added to SoulWorker’s roster as a new playable character soon. Gameforge’s SoulWorker currently has four playable characters and we know that Jin Seipatsu was added as the fifth character for the Korean and Japanese versions of the game.

SoulWorker fully launched just at the start of April which will make Jin the first character expansion for the English version. It is good to see that Gameforge seems to have chosen not to take their time with character releases.

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Dauntless Will Release Seeking The Horizon Update On May 2 In Preparation For Open Beta

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A little less than one month from now on May 24, the upcoming multiplayer co-op monster hunting game Dauntless will finally head into open beta. To get ready for that and bolster up the amount of content that a large initial burst of players will be basing their judgement on, Pheonix Labs will be releasing the ‘Seeking the Horizon’ update on May 2. The update will come with several new features such as the redefined progression system, a reputation system and more.

The new feature that stands out above many is the addition of ‘hunt’ choices. When it comes to hunting behemoths players will be able to choose between the challenges of a ‘Patrol,’ ‘Expedition’ or ‘Pursuit’.

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Legends of Aria Aims For Open Beta In June & Early Access In July

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Indie developer Citadel Studios has updated their roadmap and announced that the plan so far for their upcoming sandbox MMORPG Legends of Aria is to move onto open beta in June. Early Access will begin in July and will include the Final Wipe of Legends of Aria. At which point those who backed the game as Kickstarters and Founders will begin their one week headstart and the land rush will begin. The Early Access will not be available on the Steam platform.

A specified month or date for the final Steam launch or big market push is not on the roadmap yet, but their target for that phase is this coming Autumn. That is still an impressive timeline if they release fully in Autumn considering that Legends of Aria‘s Closed Beta was only a few months ago in January.

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Wild West Online Steam Launch On May 10 With Defined Conflict Faction PvP Changes

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Wild West Online, the upcoming open-world MMORPG where players roam the untamed and often lawless lands of the American Wild West is finally leaving Early Access and will fully launch on Steam on May 10, 2018.

Wild West Online developer, 612 Games states that the live launch will include the addition of a rival faction global conflict to the world, major PvP events in the open world, more PvE missions and side events. Based on feedback from early alpha tests, the developers have given more structure to the PvP aspects of the game. The rival faction global conflict aims to provide a non-restricted open-world PvP with a defined conflict, so the experience isn’t just players gunning everything down in their paths. More and improved side activities will be seen in the launch version and in updates to come.

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Echo of Soul Will Close Classic Servers On May 23 & Offers Welcome Packages

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Aeria Games currently offers two versions of the anime-styled MMORPG Echo of Soul; a Classic version and a Phoenix version. Echo of Soul Phoenix offers new maps, events and a more update game while the other offers a more old-school experience. On May 23, 2018, all Classic servers for NA and EU will close their doors forever due to technical issues regarding support availability.

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Fractured MMO Releases First Pre-Alpha Gameplay Video & Aims For Kickstarter On June 1st

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The Italian indie development startup Dynamight Studios is nearly ready to start their crowd-funding campaign for Fractured, the upcoming class-less isometric MMORPG with a fully interactable open sandbox environment. Their long-planned Kickstarter campaign will start on June 1, 2018. Just last month, they have also managed to raise over $100,000 from private investors to fund the development of the game.

In preparation, the team has shared Fractured’s first pre-alpha gameplay video as seen below. This is the product of the work of a 7 person team with SpatialOS and Unity.

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